# AQWUM Methodology — Source of Truth

> **Lead life. Find clarity. Become you.**

This document is the canonical reference for the AQWUM methodology. Every interactive component in the demo, every claim in the landing copy, and every product mechanic must trace back to a section here.

**Authority order:** This document is the spec. The *AQWUM Identity Space* board is the origin. The landing page (`index.html`) and methodology page (`methodology.html`) are the *playable proofs*. Where they diverge, this document is authoritative.

**Conventions:**
- Arabic terms are given in Arabic script with romanized form in parentheses, e.g. **الهوية (al-huwiyyah / Identity)**.
- Where I am paraphrasing rather than quoting the board, the marker *(paraphrased)* appears.
- §X.Y references are stable across edits.

---

## 0 · How to use this document

§1 sets the thesis. §2–§8 define the conceptual structures — each maps to one or more illustrations on the Identity Space board, and each must become an interactive component in the demo. §9–§12 define the product mechanics that operationalize those concepts. §13 lists the original sticky-note source quotes. §14 is the glossary. §15 is the component catalogue — the build list for the methodology page.

When in doubt: **the diagrams come first**, the mechanics derive from them, the copy quotes them.

---

## 1 · Vision and first principles

### 1.1 The thesis

A human being does not need more tracking. They need a **system that mirrors the depth of their interior life** — anatomy, seasons, gates, faculties, revelation — and helps them lead it.

AQWUM is therefore a **life-leading operating system**, not a habit tracker.

### 1.2 The four shifts

| From | To |
|---|---|
| Goal (rigid endpoint) | **Direction** (flexible tendency) |
| Plan (static map) | **System** (transformative process) |
| Task (boxes to tick) | **Habit** (identity-becoming repetition) |
| Track life | **Lead life** |

These are not slogans. Each shift has consequences in the model:
- Directions are *undefined* by default — they are tendencies, not finish lines.
- Systems version themselves (`v1.0 → v1.1 → v1.2…`) — payload accumulates across versions, never resets.
- Habits inherit the color of their parent Direction and carry **multi-energy weights** (see §5.4).
- Leading implies *consent*: the system **asks**, never tells (see §10).

### 1.3 What AQWUM rejects

- Failure as a state. **There is no fail option** — payload always transfers forward.
- Perfectionism. Defined goals collapse a living tendency into a checkbox. Defined objectives are allowed, but undefined is the default.
- Flat capacity. Capacity is **seasonal, anatomical, and gate-specific** (see §5.3, §11).
- Rigid systems. The system must bend with the human — collapse, sickness, bizarre incidents — and still hold the line of Identity.

---

## 2 · The three-sphere foundation

### 2.1 The Holistic Self-Growth Venn

Three overlapping circles. Their triple intersection is **الهوية (al-huwiyyah / Identity)**.

| Sphere | Arabic | Role |
|---|---|---|
| **Direction** | وجهة (wijhah) | Where you are heading — not a goal, a tendency |
| **System** | نظام (niẓām) | The transformative process — not a plan |
| **Habits** | عادات (ʿādāt) | Daily continuity — not tasks |

### 2.2 The named pairwise intersections

| Pair | Name | Meaning |
|---|---|---|
| Direction ∩ System | **Strategic pivot** *(paraphrased)* | Course-correction without losing the destination |
| Direction ∩ Habits | **التقدم المستمر (al-taqaddum al-mustamirr / Continuous progress)** | The accumulation principle |
| System ∩ Habits | **نمط يومي وتطبيقي فعال (Effective daily applied pattern)** | The lived loop |
| All three | **الهوية (Identity)** | What emerges |

### 2.3 The tetrahedron form

The Venn is the 2D shadow of a **tetrahedron**. Direction, System, and Habits are the three base vertices. **Identity is the apex**, rising above the plane.

**Implication:** Identity is not "where the three circles meet on a page." Identity is **dimensional emergence**. The human climbs to it. The system's job is to make the climb survivable.

### 2.4 Interactive consequence

The Momentum Machine section of the landing must offer both forms — 2D Venn for the named intersections, 3D tetrahedron for the dimensional climb — toggled by the user.

→ See §15, Component A.

---

## 3 · The Synergy Cyclone (إعصار التناغم)

This is the most important visual on the board and the model the rest of the system rests on.

### 3.1 Form

A spiral cyclone that widens upward.

- **Bottom point:** **طمس الهوية (ṭams al-huwiyyah / Identity erased or blurred)**.
- **Top opening:** **ظهور الهوية (ẓuhūr al-huwiyyah / Identity revealed)**.
- **Lower axis:** **الشتاء (al-shitāʾ / Winter)** — the season of dispersion, low pace, recovery.
- **Upper axis:** **السواء (al-sawāʾ / Wholeness, balance)** — the state of being settled and aligned.

### 3.2 The two drivers

Two spiraling forces lift the cyclone upward:

- **التقوى (al-taqwā)** — God-consciousness, the green arrows on the left. The driver of *aim*: keep raising the orientation.
- **الصبر (al-ṣabr)** — patient perseverance, the red arrows on the right. The driver of *hold*: keep the line through hardship.

Both must be present for the cyclone to widen upward. If only Taqwā is engaged, the user reaches for direction without endurance — the spiral collapses. If only Ṣabr, they endure without aim — the spiral stalls in winter.

### 3.3 Each loop is a version

Every complete loop of the cyclone corresponds to a **theme version** in the system. The spiral can shrink under hardship (the *winter mode*, نموذج الشتاء *(paraphrased)*), but it never resets. The radius at any height *is* the degree of Identity emergence at that point in time.

This is the visual model for:
- The no-failure principle (§10.1).
- The accumulative scoring across versions (§7.3).
- Why the Compass refuses overcommitment (§5.5).

### 3.4 Interactive consequence

Two sliders — Taqwā and Ṣabr — drive the spiral's shape. Past loops fade; future loops are projected. Clicking a loop reveals the theme-state at that version.

→ See §15, Component B.

---

## 4 · The Compass and the Self Anatomy

### 4.1 The Compass storyboard

A 6-frame illustrated story sits on the board. The mechanic it depicts:

1. **Frame 1.** The user-figure stands beside a Compass with stamina bars partially full. Soul is depicted as a bird; Heart as the anatomical organ; Body as the anatomical figure.
2. **Frame 2.** The user begins moving without choosing a Direction. Off-axis.
3. **Frame 3.** They tumble — inverted, scattered. Bars deplete asymmetrically.
4. **Frame 4.** They return to the Compass. They orient — the Compass arrow snaps to a chosen Direction.
5. **Frame 5.** As they walk aligned with the arrow, stamina bars refill at differential rates per sphere.
6. **Frame 6.** The figure transforms into a **glowing blue Identity-figure** — the becoming-self — standing aligned on the Compass.

**Implication:** Capacity is regenerated *only when aligned with Direction*. Off-direction effort drains. Direction × Habits × System = the cyclone that lifts.

### 4.2 The Self Anatomy Wheel

A concentric model of the human being, source for the stamina sphere taxonomy.

| Ring | Conscious of | Contents |
|---|---|---|
| **Body** (outer) | World | The five gates — Eye, Ear, Nose, Mouth, Feel |
| **Soul** (middle) | Self | Mind (consciousness layers), Imagination, Reason, Conscience, Reverence, Faith, Hope, Worship, Choice, Emotions, Will |
| **Spirit** (inner) | God | Prayer, Fear of God, Intuition, Revelation |
| **Centre** | — | **The Glory of God** / **First Love** |

The 5 stamina spheres are a **projection** of this anatomy onto the operational layer. They are not arbitrary energy types.

### 4.3 Interactive consequence

- The opening of the simulation must be the Compass storyboard, playable.
- A Self Anatomy ring widget shows the ring/faculty each habit feeds or drains.

→ See §15, Components C and D.

---

## 5 · The stamina spheres

### 5.1 The five spheres

| Sphere | Color | Anatomical origin |
|---|---|---|
| **Soul** | Purple `#c27aff` | Inner ring (Spirit + Worship + Reverence + Faith) |
| **Heart** | Pink `#ff637e` | Soul ring (Emotions + Conscience + Hope) |
| **Mind** | Cyan `#00d3f2` | Soul ring (Reason + Imagination + Choice + Will) |
| **Brain** | Yellow `#ffb900` | Body ring (cognitive function) |
| **Body** | Green `#00d492` | Body ring (the figure itself) |

### 5.2 The Four-Humors basis

The board's classical الأخلاط الأربعة (four-humors) wheel grounds the spheres in a richer model:
- Yellow bile / Blood / Phlegm / Black bile.
- Fire / Air / Water / Earth.
- Hot–Cold × Wet–Dry axes.
- Spring / Summer / Autumn / Winter seasonal correspondences.
- Heart / Mind / Liver / Spleen organ correspondences.

**The product consequence:** capacity is not flat. It breathes with seasons. Soul capacity rises in Ramaḍān; Body capacity rises in spring; Brain capacity falls in winter. The system should anticipate this, not punish for it.

### 5.3 Capacity is anatomical, not budgetary

Default daily caps (hours):

| Sphere | Daily cap |
|---|---|
| Soul | 1.5 |
| Heart | 1.5 |
| Mind | 2.0 |
| Brain | 1.5 |
| Body | 1.5 |

These are baselines. Seasonal modifiers, age, life stage, and recovery state all shift them. **Capacity is a fact about the human, not a setting.**

### 5.4 Habits carry multi-energy weights

A habit is not "a Soul habit." A habit *consumes a weighted combination of energies*. Example:

```
Tahajjud (night prayer)
  Soul   65%
  Body   20%
  Heart  15%
```

This is the fundamental fix that the v3 model implements. Categorising habits by single energies is operationally wrong.

### 5.5 The Compass refuses overcommitment

If projected load on any sphere over a week exceeds capacity, the system refuses to add more. It surfaces the alternative — push, drop, flip, or partial archive — and asks the human to choose.

The Compass is not punitive; it is anatomical truth.

---

## 6 · The methodological backbone — Surat Al-Kahf (الكهف)

The board includes a large Arabic flowchart titled **الكهف**, labeled **"Momentum Core"** and **"Life Journey"**. It threads the Cave narrative into a sequence the system mirrors.

### 6.1 The stages *(paraphrased synthesis from board flowchart)*

1. **The Cave (الكهف)** — withdrawal from corrupt environment, preservation of self.
2. **Compound darknesses (الظلمات المتراكبة)** — the layered hardship the human walks through.
3. **The firmest handhold (العروة الوثقى)** — what to grip when the ground gives way.
4. **Moses & al-Khiḍr (موسى والخضر)** — the limits of self-knowledge; the patience to learn what cannot be explained in advance.
5. **The light of knowledge (نور العلم)** — knowledge as the lamp that reads the cave.
6. **Identity revealed (ظهور الهوية)** — the journey's arrival; connects back to the top of the cyclone (§3.1).

### 6.2 Why this is the backbone

Every product mechanic should be traceable to one of these stages:
- The "I'm out" declaration (§10.3) is a Cave move — withdrawal to preserve self.
- Compound darknesses justifies the no-failure model.
- The firmest handhold is the **Qur'ānic anchor** mechanism (§10.4).
- Moses & al-Khiḍr is why the system **asks** instead of telling — the patient learner cannot pre-justify the next step.
- The light of knowledge is the **Mujarrad** knowledge base (§9.4).
- Identity revealed is the apex of the tetrahedron (§2.3) and the top of the cyclone (§3.1).

---

## 7 · The versioning logic — Abstract ↔ Concrete

The board includes a small whiteboard sketch:

- Top arrow: **Generic → (Detailing) → Specific**
- Bottom arrow: **Specific → (Synthesizing) → Generic**
- Between the two curves: **colored vertical bars** — these are *versions*.

### 7.1 The principle

Growth is not linear. It oscillates between **abstract orientation** (a tendency, a direction) and **concrete practice** (a specific scheduled habit). Each round-trip — detailing the abstract, then synthesizing the concrete back into a richer abstract — drops a version.

### 7.2 Versioning mechanics

| Operation | Effect |
|---|---|
| New theme | `v1.0` |
| Speed/pace change | `v1.1, v1.2…` |
| Disruption (travel, illness) | shrinks pace; new minor version |
| Stability returns | re-deploy with adjusted padding; new minor version |
| Identity-level change | `v2.0` |

### 7.3 Accumulative score

For a theme spanning N versions:

```
effective_units = Σ (version_speed × version_hours)
```

No version subtracts. A reduced-pace version contributes proportionally less but never zero. This is the mathematical floor of the no-failure principle.

### 7.4 Interactive consequence

A horizontal animation: a green dot (Abstract) and a red dot (Specific) bounce between two arrows. Each round-trip drops a colored vertical line. Past versions accumulate visibly. The LifeMap's version stack is the same data, different lens.

→ See §15, Component H.

---

## 8 · The coordinate-transformation principle

Two physics figures sit on the board:

- A **cone–cone pinch** with the caption "singularity in `(x, y, z)`" that becomes a **smooth cylinder** with the caption "non-singularity in `(u, v, w)`".
- A Schwarzschild-style diagram showing that the singularity `r = 0` is **not a vertical wall but a time-like curve**.

### 8.1 The principle

**What looks like a wall in one frame is a curve in another.** A moment that feels terminal — divorce, job loss, grief, collapse — is a singularity in the human's current coordinate system. Reframed through a different frame, it becomes a *curve through time the human walks through*.

### 8.2 Why this matters operationally

This is the philosophical grounding for the **Qur'ānic anchor** mechanism (§10.4). Revelation provides the second coordinate frame. The user takes a moment that reads as collapse, anchors it to a verse, and the topology changes — the wall becomes a curve.

### 8.3 Interactive consequence

A coordinate-transformation widget. The user types a hard moment. The system plots it as a singularity on the cone. One click applies the transformation; the cone becomes a cylinder and the singularity becomes a smooth ring. The associated Qur'ānic anchor surfaces alongside.

→ See §15, Component G.

---

## 9 · The engines — ALPHA · BETA · GAMMA

These are **programming modules**, not categories of objectives. They are the algorithm modules that work together to give the system its scoring and matching capabilities.

### 9.1 ALPHA — Aiming engine

| Responsibility |
|---|
| Wishlist intake — capture aspirations as the human voices them |
| Emotions mapping — find the emotional driver of each wish |
| The five-step filtration: **Why? · Visualize · Driver · Analyze · Cost** |
| Compile filtered wishes into **Directions** |
| Strategic Compass — long-term aiming · revealed Identity |

### 9.2 BETA — Time engine + Versioning

| Responsibility |
|---|
| Ingest every calendar, meeting, and app across providers (Google / Apple / Outlook / Zoom / Slack / Notion) |
| Time intelligence — focus blocks, defragmentation, peaks |
| Timeline — time as currency, payload transfer, the no-failure model |
| Theme versioning — git-like snapshots |
| Conflict detection |

### 9.3 GAMMA — Habits engine

| Responsibility |
|---|
| Habit primitives — tiny routines, maturity ladder 1→10 |
| Habit stacks — composing multiple habits per direction |
| Padding — the buffer that protects schedule |
| Themes & patterns — direction containers, reusable templates |
| Compass balance — the 5 stamina bars enforcement |
| Overcommitment refusal |

### 9.4 Mujarrad — the foundation

The knowledge base beneath the three engines. Stores every node and attribute, learns from every interaction, and powers personalization unique to each user — like biometrics. Specifications: **7 primitives · 58 entity configs · 322 relationship verbs**.

In §6.2 vocabulary: Mujarrad is the **light of knowledge** (نور العلم) that illuminates the cave.

---

## 10 · The live mechanisms

These are the per-day affordances the system exposes to the human.

### 10.1 The no-failure model

Skipping a habit round does not break a streak. The **payload** (the time and weight of the habit) transfers forward and is redistributed across upcoming rounds. The timeline extends; the direction stays intact.

### 10.2 The daily decision triple

When a habit is due and the human is hesitating, the system asks:

| Choice | Effect |
|---|---|
| **Push** | Honor the habit. Maturity ladders. Capacity decreases. |
| **Drop today** | Payload transfers to the next N rounds. No streak break, no failure. |
| **Flip the day** | Recovery protocol kicks in. Lighter habits surface; cognitive load is held. |

These are not equal-weight buttons. The system surfaces the recommendation based on Compass state, but the human chooses.

### 10.3 The "I'm out" declaration

The most important *bend* in the system. When the human declares:

| Step | Action |
|---|---|
| Duration | 1 day · 3 days · 1 week · 2 weeks |
| Reason | Free text (sick, tired, overwhelmed, bizarre incident) |
| Emotion | One of 6 chips |
| Effect | All energy capacities drain to zero for the window. Themes pause. Timeline extends. A reflection is auto-logged. |
| Return | "I'm back" restores capacities at recovery pace and logs the return. |

This is not a failure mode. It is a *first-class operating mode*.

### 10.4 Reflections — the daily journal

Every action invites a reflection. The system asks: **Why did you do that? Why did you delay this?**

A reflection captures:
- The associated theme and habit (optional).
- The action taken (completed / pushed / dropped / archived / flipped / declared-out).
- A free-text "why".
- An emotion (6 chips).
- The dominant thought-pattern (6 chips: scattered, negative loop, racing, clear, calm, overwhelmed).
- Optionally, an **anchor** — either a regular note-anchor, or a **Qur'ānic anchor**: a verse selected from the Qur'ānic browser, linked to this moment.

The Qur'ānic anchor is the **firmest handhold** (§6.2) and the **coordinate transformation** (§8) made concrete.

### 10.5 Push / Pull / Flip protocol

Hard mornings, sick days, and collapse have explicit protocols:
- **Push protocol** — maturity +1 on completion; capacity drops 6 points for the day.
- **Drop protocol** — payload redistributed across the next 4 rounds.
- **Flip protocol** — schedule rewrites to recovery: lighter Adhkār, restorative walk, presence with family, deep work paused.

---

## 11 · The five gates

The board's Self Anatomy Wheel (§4.2) names five **gates** on the outer Body ring:

| Gate | Arabic | Role |
|---|---|---|
| Eye | البصر (al-baṣar) | Vision — what enters through sight |
| Ear | السمع (al-samʿ) | Hearing — what enters through sound |
| Nose | الشم (al-shamm) | Smell — what enters through scent |
| Mouth | الفم (al-fam) | Speech and intake — what exits and enters through speech and consumption |
| Feel | اللمس (al-lams) | Touch and intuition — what enters through contact |

### 11.1 Operational use

Each habit activates one or more gates. Reading the Qurʾān is an Eye + Mouth gate habit. Family meals are Mouth + Feel. Adhkār is Mouth + Ear. The system uses this to:

- Diversify the gate-mix to prevent fatigue.
- Anticipate gate-specific load (too much screen time → Eye overload).
- Anchor reflections to the gate that received or transmitted the most.

### 11.2 Interactive consequence

The Self Anatomy widget should surface the gate-mix per habit. A "gates" filter on the LifeMap.

→ See §15, Components D and I.

---

## 12 · Operating modes and zoom levels

### 12.1 Modes

| Mode | Behavior |
|---|---|
| **Live** | NOW auto-advances. The user cannot control time. Visualizations reflect actual data. |
| **Planning** | NOW is draggable. Capacity warnings are active. Multi-select for batch operations. |

These are not toggles between debug and production. They are two **different epistemic stances** — what's actually happening vs. what's being designed.

### 12.2 Zoom levels

| Zoom | Time range | Visualization |
|---|---|---|
| **Year** | 48 weeks | Bézier curve through theme endpoints |
| **Week** | 12 weeks | Energy × time grid with stacked habit chips |
| **Day** | 24 hours | Hourly schedule rail |

Each zoom is a projection of the same source-of-truth state — themes, habits, reflections, outState, nowWeek. Changes propagate everywhere.

### 12.3 Capacity unit

The user can switch capacity display between **per-day** and **per-week** units. The underlying data is invariant; only the projection changes.

---

## 13 · The strategy wall — source quotes

Captured from the Identity Space sticky-note wall. These should appear verbatim in landing copy where appropriate.

> Hours are limited. Days are not. Seconds are knives that slice your life.

> Fix the machine before you row harder.

> What is your why? Visualise it.

> Be comfortable to be uncomfortable.

> It's okay not to be okay.

> Poor focus on the problem; rich focus on the possibility.

> Doubts, anxiety, uncertainty, loneliness, fear — signs of the right path.

> Focus is the ultimate core habit.

> Hunt the limiting beliefs and update your identity.

> Connect the dots: use what you have, what you know, and put it in actions.

> Clarity, so often that you never drift far from your Identity.

---

## 14 · Glossary

> The canonical hierarchy lives at the top of `SCHEMA.md`. This glossary is for English-prose use across the website copy.

### 14.0 The canonical hierarchy

```
Identity Journey Map  (the whole story; one per user)
 └── Habits Structure (a deployable arrangement; one is "deployed" at a time)
      └── Theme       (a direction container; an "objective" in user copy)
           └── Habit       (a recurring activity)
                └── Tiny Routine  (a sequence of micro-actions inside the habit)
                     └── Action   (the atomic unit; habit · activity · individual)
```

Sibling concepts (live on the journey map, outside Themes):
- **Habits Pattern** — reusable template; instantiates into Habits inside a Theme.
- **System** — a transformative process with steps that produces a new Identity Version.
- **Identity Version** — a snapshot of the constitution. The "current" one is who you are now.
- **Journey Note** — a daily reflection anchored to a moment.

In **user-facing copy**, "Theme" is rendered as **"Objective"** (friendlier word). In specs, code, and methodology prose, "Theme" is canonical.

### 14.1 Term table

| Term | Meaning |
|---|---|
| **Anchor** | A note pinned to a moment. Two kinds: **regular** (free text) and **Qur'ānic** (a verse from the Qur'ān). |
| **Action** | The atomic unit of work inside a Tiny Routine. Three kinds: **habit** (done within a habit), **activity** (done within an activity), **individual** (stand-alone). |
| **Capacity** | The amount of work a sphere can absorb in a unit of time. Anatomical, not budgetary. |
| **Destination** | The "done" marker for a Theme. Two kinds: **quantity-based** (hit a number) or **quality-based** (hit criteria). |
| **Direction** | A tendency — undefined by default — that orients a cluster of habits and themes. |
| **Effective units** | The accumulative score of a theme across all versions. `Σ (speed × hours)`. |
| **Energy** | A capacity-bearing sphere (Soul / Heart / Mind / Brain / Body). A habit consumes a weighted combination of energies. The mobile surface collapses these 5 into 4 (Physical · Mental · Emotional · Spiritual). |
| **Engine** | A programming module — ALPHA / BETA / GAMMA. Not a category of objective. |
| **First Love** | The center of the Self Anatomy wheel; the source the entire system orients toward. |
| **Flip** | A daily decision that switches the day to recovery protocol. |
| **Gate** | One of five points of contact between the human and the world: Eye / Ear / Nose / Mouth / Feel. |
| **Habit** | A recurring activity that owns Tiny Routines, Padding, a maturity level, a productivity speed, and a priority. |
| **Habits Pattern** | A reusable template. Not deployed; instantiates into Habits inside a Theme. |
| **Habits Structure** | A collection of Themes at a point in time. State: `draft · deployed · undeployed · archived`. Only one is `deployed` per Journey Map. |
| **Habit Round** | A single scheduled instance of a Habit. On skip, payload transfers forward to future rounds. |
| **Identity (الهوية)** | What emerges at the intersection — and apex — of Direction × System × Habits. |
| **Identity Journey Map** | The top-level container per user. Holds the deployed structure plus all undeployed and archived ones, plus Patterns, Systems, Identity Versions, Notes. |
| **Identity Version** | A snapshot of the constitution (beliefs / values / principles / capabilities / aspirations / revelations). One is `current` at a time. |
| **Journey Note** | A daily reflection anchored to a Theme, Habit, or moment. Carries action, why, emotion, thought, optional verse anchor. |
| **Maturity** | A 1→10 ladder a habit climbs through repetition. Per-Habit. |
| **Mujarrad** | The knowledge base beneath all three engines. The light of knowledge. |
| **Objective** | User-facing word for **Theme**. |
| **Padding** | Buffer (habit · action · time-margin · context) before or after a habit that protects it from failing. |
| **Partial archive** | Trimming a Theme's tail weeks without ending it. |
| **Payload** | The time-and-weight contents of a Habit Round. Transfers forward on drop. |
| **Practice** | A Habit Round projected for the day-view UI, with energy chip + Nafs delta + timer. |
| **Productivity Speed** | The 1.0×–nX rating of how fast a Habit is now executed. Per-Habit. |
| **Program** | A B2B-deployable bundle (habits + schedule + dosages). Instantiates into a Theme on the user's roadmap. |
| **Sphere** | One of the five energies. Synonym with Energy. |
| **Stamina bar** | A live visualization of current capacity in a sphere. |
| **Synergy Cyclone (إعصار التناغم)** | The visual model of identity emergence. Bottom: Identity erased. Top: Identity revealed. Drivers: Taqwā × Ṣabr. |
| **System** | A transformative process with steps; each step has throughput. Completing a System produces a new Identity Version. |
| **System Step** | One step inside a System, with throughput type (time · count · quality · milestone) and target/current. |
| **Taqwā (التقوى)** | God-consciousness. The upward driver of the cyclone. |
| **Ṣabr (الصبر)** | Patient perseverance. The endurance driver of the cyclone. |
| **Theme** | A versioned container of habits aligned to a Direction. The user-facing label is "Objective". |
| **Theme Version** | A snapshot of a Theme's pace, hours, and habits. Past versions accumulate; never reset. |
| **Time Boundary** | Daily/weekly hour cap on a Theme. Enforced by Compass. |
| **Tiny Routine** | A sequence of Actions inside a Habit. Has order; can be optional. |

---

## 15 · Component catalogue

Every illustration on the Identity Space board becomes an interactive component. Build order is suggested left-to-right.

| ID | Name | Source illustration | Build status |
|---|---|---|---|
| **A** | Holistic Self-Growth Venn ↔ Tetrahedron | §2 | ✅ built |
| **B** | Synergy Cyclone (Taqwā × Ṣabr) | §3 | ✅ built |
| **C** | Compass Storyboard | §4.1 | ✅ built |
| **D** | Self Anatomy Wheel | §4.2 | ✅ built |
| **E** | Four-Humors Seasonal Wheel | §5.2 | ✅ built |
| **F** | Surat Al-Kahf Life Journey Flowchart | §6 | ✅ built |
| **G** | Coordinate Transformation (singularity → smooth) | §8 | ✅ built |
| **H** | Abstract ↔ Concrete Versioning Loop | §7 | ✅ built |
| **I** | The Five Gates | §11 | ✅ built |
| **J** | Strategy Wall (sticky-note quotes) | §13 | ✅ built |

The methodology page (`methodology.html`) hosts all ten. Each component has:
- A heading and one-paragraph description (from this document).
- The interactive itself.
- A *Methodology reference* footer linking to the corresponding section here.

### 15.1 Required interactivity contract

Every component must satisfy:

| Property | Requirement |
|---|---|
| **Source-of-truth** | If the component shares state with the main demo (themes, capacity, NOW), it reads from and writes to the same single source. |
| **Hover** | Any non-trivial element exposes a hover tooltip with vocabulary + explanation. |
| **Reset** | Every interactive can be reset to default state with one click. |
| **Quote** | Every interactive surfaces at least one source quote from §13. |
| **Methodology link** | Every interactive footer links back to its §X.Y in this document. |

---

## 16 · Changelog

| Date | Change |
|---|---|
| 2026-05-24 | v1.0 — initial source of truth, derived from Identity Space board v1 and landing page v3 |
| 2026-05-27 | v1.2 — added canonical hierarchy diagram + expanded glossary (TASK-002). Added Identity Journey Map, Habits Structure, Habits Pattern, Tiny Routine, Action, Destination, System Step, Practice, Program, Time Boundary, Padding, Habit Round, Productivity Speed terms. Objective documented as the user-facing synonym for Theme. |
| 2026-05-27 | v1.3 — removed Component C (Compass Storyboard) and Component E (Four-Humors Seasonal Wheel) per scope refinement. Venn (A), Cyclone (B), and remaining components carry the methodology. |
| 2026-05-27 | v1.4 — removed Component F (Surat Al-Kahf Life Journey) and Component G (Coordinate Reframe). Methodology now: A, B, H, J, K, L, M. |

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*End of document.*
